Showing posts with label harrowed. Show all posts
Showing posts with label harrowed. Show all posts

Sunday, August 8, 2010

Progress so far...





The character sheet is coming along nicely. I've got the traits and aptitudes linked up correctly. When you drag the die from the trait, the correct number of dice appears. When you drag a numbered aptitude, the correct number of dice according to the trait assigned appear. If you drag an empty aptitude, the default trait number of dice appear.
Pace and Wind update if their linked traits change, still need to work on the edges and hindrances that affect those.
The three icons underneath the logo are the page markers. I think they look good that way rather than creating tabs.
On the combat page, the lists are working, still need to work on the health meter (coffin), which will change the overlay color of each section depending on damage taken. My plans are to be able to drag and drop items from a library like the other rulesets allow.
The lists work the same for the "misc" page. I'll need to create automatic effects for the edges and hindrances but that's later on. My plans for the chips is to allow to "cash in" for bounty points or "fate" to reduce damage when it occurs.

The largest part to tackle is the card system. I have ideas I've been writing down since at one time I've gotten it to work with Klooge. I still have all my programming notes thankfully.